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E-Mail:
Web: |
robert(at)futuretopia.de
https://www.robertkopf.de |
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Jobs and Activities |
2012-present |
I currently work at
MBL Development UG as lead artist
for the aquarium simulation 'Biotope' |
2008-2012 |
Worked at
Yager Development GmbH as environment
artist for the third person shooter 'Spec Ops: The Line' |
2005-2008 |
Worked at Radon Labs GmbH
as environment artist and later as technical animator for the fantasy
roleplaying game 'Drakensang', and as lead artist for the adventure game
'Treasure Island' |
2004-2005 |
Worked at Rotobee Realtime 3D GmbH as
environment artist and animator for the romantic lifestyle simulations 'Singles 2' and 'Kiss before Midnight' |
2001-2003 |
Created the shortfilm
'Futuretopia' as diploma |
2003 |
Worked at Powderworks GmbH
/ Replay Studios GmbH as technical animator for the 3D-Shooter
'Sabotage 1943', that became later 'Velvet Assassin' |
1998-2002 |
Several 3D-Jobs, in
the area of visualisation, character animation and commercials
at IDF GmbH |
2000 |
Created my second short
'Gelb, Grün, Rot' |
1999 |
Worked at Stardust Entertainment
in Potsdam as a characteranimator for the TV Series
'Stevie Stardust' |
1998 |
Created my first short
'Stoneheads' at Image Design Factory together with
a friend |
1991-1996 |
Created background graphics
for two Jump and Run games using Deluxe Paint on Amiga, Atari
and PC Computers |
Education |
1995-2003 |
Study of Illustration
and Design at University of applied Sciences Hamburg with a
focus on fine arts and 3D-graphics |
1997 |
Internship at Image
Design Factory GmbH in Hamburg |
1994 |
Civilian Service in
an old people's home |
1993 |
Final examination at
Albert Schweitzer Gymnasium in Hamburg
(grammar school) |
Skills |
- technical animator (rigging)
- keyframe animation and mocap cleanup
- environment art and visual leveldesign
- modeling and texturing
- art management (myself and others)
- able to judge and to compromise
- outsourcing management
- teamplayer
- fluent english
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Tools |
- Maya
- Photoshop
- Unreal 4
- Cryengine
- Substance Designer
- ZBrush
- 3ds Max
- Agisoft Photoscan
- 3ds Max
- MS Office
- Perforce, SVN, CVS
- Hansoft
- Motionbuilder (base knowledge)
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