Name: |
Robert Kopf |
|
Date of Birth: |
16.05.1974 |
Nationality: |
German |
Adress: |
Warschauer Strasse 25
10243 Berlin |
Phone:
Mobile: |
+49 30 29667439
+49 163 5894523 |
E-Mail:
Web: |
robert@futuretopia.de
http://www.robertkopf.de |
|
|
Jobs and Activities |
2008-present |
I currently work at
Yager Development GmbH as a senior environment
artist for the third person shooter 'Spec Ops: The Line' |
2007 |
Worked at Radon Labs
as lead artist for the adventure game 'Treasure
Island' |
2005-2008 |
Worked at Radon Labs
mainly as environment and vegetation artist for the fantasy
roleplaying game 'Drakensang' |
2004-2005 |
Worked at Rotobee Realtime 3D as
environment artist and animator for the romantic lifestyle simulations
'Singles 2' and 'Kiss before Midnight' |
2001-2003 |
Created the shortfilm
'Futuretopia' as diploma |
2003 |
Worked at Powderworks
/ Replay Studios as a character TD and animator for the 3D-Shooter
'Sabotage 1943', that became later Velvet Assassin |
1998-2002 |
Several 3D-Jobs, in
the area of visualisation, character animation and commercials
at IDF GmbH |
2000 |
Created my second short
'Gelb, Grün, Rot' |
1999 |
Worked at Stardust Entertainment
in Potsdam as a charakteranimator for the TV Series
'Stevie Stardust' |
1998 |
Created my first short
'Stoneheads' at Image Design Factory together with
a friend |
1990-1996 |
Created background graphics
for two Jump and Run Games using Deluxe Paint on Amiga, Atari
and PC Computers |
Education |
1995-2003 |
Study of Illustration
and Design at University of applied Sciences Hamburg with a
focus on fine arts |
1997 |
Internship at Image
Design Factory GmbH in Hamburg |
1994 |
Civilian Service in
an old people's home |
1993 |
Final examination at
Albert Schweitzer Gymnasium in Hamburg
(grammar school) |